Adventure and mystery games are often some of the longest games to play. Many require maps, inventories of tools or equipment, magic devices or spells, keys, clues, quests, journeys, treasure and rewards.and problem solving of some kind. Many such games include a board with a map and above are is an example I’ve designed. for a story book.
Given how popular psychological thrillers are along with the detective genre in general the classic murder mystery game of Cludeo seems rather tame with regard to what’s possible although it has all the elements you’d expect in Agatha Christie’s Poirot or Miss Marple stories – red herrings, murder weapons and suspects. What it lacks is the motive, a back story and a good understanding of the characters.
In the 1970s and 80s there was a book version of Dungeons and Dragons that was very much based on character with attributes and since then a whole raft oh internet games has sprung up from that idea. It can be applied to a murder mystery a treasure hunt a robbery or kidnapping, there can be heroes and villains to suit any era, and any genre from pirates to pilots, gravediggers to doctors but you don’t need a predesigned image or description if you have imagination to create your own. Why not indeed write your own plot for an adventure based on a game you invent?